#WII PLAY TANKS SONG UPGRADE#
Equally, while you can upgrade each vehicle's stats and pick between a range of classes, the handling is so lifeless that you'll struggle to really care much about the nuances. The tanks you steadily unlock as you work through the main campaign - either with a local co-op partner or an AI team-mate - come with pleasantly cartoonish weapon attachments, but the different turrets, laser beams and rocket launchers on offer rarely feel particularly exciting to play with, even when you're swapping your main guns out for the more exotic power-ups that drop from your foes. The primitive geometry and texture work betray the game's origins as an arcade title, while the targeting reticule is so vast and the lock-on so generous that, for your first few hours at least, you'll rarely have to give much thought to anything as taxing as aiming.
![wii play tanks song wii play tanks song](https://i.ytimg.com/vi/7whyJad8VMc/mqdefault.jpg)
Throughout the grindy campaign, you're dropped into a series of bland little arenas and tasked with finishing off hordes of mechanical spiders, dinosaurs, floating heads, sea serpents and the odd ten-storey mammoth, while accidentally bringing any surrounding skyscrapers, boulders and temples down in weightless chunks. It's a simplified spin on Earth Defense Force, which I love, but since EDF is hardly the most complex of enterprises in the first place, paring it back even more leaves you with something that can feel a bit threadbare. For quite a lot of its duration, Tank! Tank! Tank! isn't a particularly brilliant video game.